May 2011
4 posts
Why make the library experience game-like?
The library experience is very much gamelike to begin with:
If we take a standard library: you have a unique environment (which is the library building itself, or a network of libraries if you’re looking further) , you have players of all ages (the patrons), non playing characters, helpers, games-masters or higher ranking players (the library staff). Then you have a variety of rules to...