August 2011
6 posts
Reading time
Recently we came across this article outlining an approach to designing social games for learning that involves appealing to our capacity to engage in so called Capital Sins such as Greed in a bid to make the game like experiences compelling and potent to the Nth degree. Linked in the article there’s a great video of a TED talk by Tom Chatfield with mention of Lee Sheldon’s...
Making a gift of a recommendation
we’re big fans of opinionated software, one of those little touches which we think will make interaction within Lemontree a little bit more opinionated is designing the form of reciprocity.
virtual gift giving can be astonishingly mindless, you pick a gift it to a bulk of users, using a currency of some form to facilitate it. This is horribly spammy really! In Lemontree the way we’ve...