We’re operating at full steam right now, and its such a great feeling seeing the mechanics of the game working live and being committed to our project repository on a daily basis, yesterday we had the functionality of viewing someone else’s feed of activity and today was all about fetching item data to enrich that feed, ie book covers titles etc!
Clean Code Clean Conscience
Whatever dynamics may or may not ensue during the course of gameplay, whether people keep coming back to it or not, Lemontree has to initially deliver on a technical level against the functionality specified and proposed and importantly be bug free throughout. That’s one thing I think we have honed nicely writing clean code.
You don’t often get programmers elaborating on their process without providing excessive technical detail we wont either, but I can tell you that the code is very well organised and modular and provides the perfect scope for further development and tweaking.
We’re working with Dave’s data harnesses in the library, but not using anyone else’s code libraries for doing things that others probably use a framework for like paging functions, variable management, back-end interfaces etc.. , everything is hand coded from scratch and as the project liaison I’m really glad we’ve made a decision like this on such a flagship product.